gems of war best doomed weapons

Edited by Anita Badejo and Marc Georges. At that point, DS may get moved down to Doomed Club and Doomed Crossbow territory. Dancing Daggers, use it a bit, dont overlook its knock back, it can be quite useful too. Well, Id much rather run the Doomed Gavel series, since +10 temper gives +40 damage before magic is involved. Weapons change your Hero's spell. Doomed Weapons have special Spells which are more effective against teams with Dooms in them. Deal [1+Magic] damage to all enemies. Lightning and Rending are both weapon upgrades for various weapons and their effects are described above. Why should Plunder and Peril gets left off the list because of Skeleton Key, when its still way better than many of the other weapons listed? . If my hero had 30 magic, it would hit 75 (35 + 40 from temper) heavy splash damage, stun all yellow enemy, cleanse all allies, create a light storm, silence the first enemy, drain 2 mana from yellow enemies, deal 3 more splash damage, and explode 4 gems. Some skull generators arent so good with looping into other troops though. Game Guide - Weapon List - Gems of War (Ratio = 3:1). Doomed Khetar Generator Tome. Doomed Opus - Weapons - Gems of War Database Shows current week and history of the SoulForge. One of my favorite and fastest teams for Skull spam uses Wrath, Glaycion, King Bloodhammer, and Doomed Glaive. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed. It also boosts the teams magic on kills, and self-cleanse on cast is always handy. Tower of Doom - Gems of War Support Deal [0+Magic] damage to an enemy. Deal [3+Magic] damage to an enemy. Between that synergy, really wanting Obsidius stun trait, their mana colors not interfering, etc - I dont really care anymore than Glaive has Entangle, I care that its got the right color combination. Gain 2 Magic. Summers Wonder (Bright Forest) You are absolutely correct. Ill say! Double an ally's Attack and give them [1+Magic] Life. Ive typically/historically always agreed with this after all, if making Doomskulls, why not have more? No color is overlapped. Orc Kings Club? (Boost Ratio 1:1), Deal [0+Magic] damage to the first 2 enemies, and remove all Skulls to boost the effect. (Boost Ratio 3:1), Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage. I seem to recall someone in global chat loving Doomed Statue, but Ive never used it.

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